节点文献
六子棋博弈系统中机器学习算法设计与研究
Machine learning research and design of algorithm Connect6 game system
【摘要】 本文针对我校参加全国大学生博弈大赛完成的六子棋博弈系统,首先简要介绍本系统的一些关键构成.并重点论述了对现有的六子棋系统一个更进一步的优化,在MTD(f)算法上增加自适应宽度调整和在评估函数上增加TD_BP算法自我学习方法 ,使系统"思考"性的能力更加强.
【Abstract】 This article is aimed to analyze Shaoguan University′s students who participatd in the national Computer Games finished. It briefly analyzed the system structure and some key opponents with a focus on the Connect6 for a further optimization. It also increases adaptive width adjustment on the MTD(f) algorithm and evaluation function to increase TD_BP on self-learning algorithm which would strengthen system′ s "thinking" ability.
【关键词】 六子棋;
计算机博弈;
评估函数;
开局库;
TD_BP算法;
【Key words】 Connect6; computer game; evaluation function; opening data; TD_BP algorithm;
【Key words】 Connect6; computer game; evaluation function; opening data; TD_BP algorithm;
【基金】 韶关学院大学生创新创业训练计划国家级立项建设项目(201310576-007)
- 【文献出处】 韶关学院学报 ,Journal of Shaoguan University , 编辑部邮箱 ,2014年10期
- 【分类号】TP181
- 【下载频次】285