节点文献
基于Shadow Volume的场景阴影渲染方法
Scene Shadow Rendering Method Based on Shadow Volume
【摘要】 基于传统shadow volume方法提出一种改进算法,该算法通过采用基于八叉树的阴影体筛选策略和基于z值的阴影淡出策略解决了传统shadow volume算法对大场景效率较低的问题.实验结果表明,改进方法能有效减少需要渲染的阴影体数量,提高阴影渲染效率,同时保证较好的画面效果.
【Abstract】 We proposed an improved method of shadow volume.This method solves the inefficacy when shadow volume is applied to large scenes by selecting volumes based on octree and fading shadow with z values.Experiments show that our method can effectively cut down the numbers of volumes to render and improve rendering efficiency upon keeping good graphic effect.The result of this paper makes it feasible to render shadows for large scene via shadow volume algorithm.
【关键词】 阴影生成;
shadow volume方法;
虚拟现实;
八叉树;
【Key words】 shadow generation; shadow volume method; virtual reality; octree;
【Key words】 shadow generation; shadow volume method; virtual reality; octree;
【基金】 国家自然科学基金(批准号:41001302);吉林省科技发展计划重点项目(批准号:20120305)
- 【文献出处】 吉林大学学报(理学版) ,Journal of Jilin University(Science Edition) , 编辑部邮箱 ,2014年02期
- 【分类号】TP391.41
- 【被引频次】5
- 【下载频次】93