节点文献

基于Second Life的虚拟创业实验室研究与实践

Study and Practice of Creating Virtual Entrepreneurship Lab Based on Second Life

  • 推荐 CAJ下载
  • PDF下载
  • 不支持迅雷等下载工具,请取消加速工具后下载。

【作者】 马彪姚卫新

【Author】 Ma Biao;Yao WeiXin;Donghua University;

【机构】 东华大学

【摘要】 Second Life是一个能够进行社会交往、角色扮演、创建虚拟产品、开展真实交易的3D虚拟商业世界,为高校创业教育提供了突破传统教学难题的新型学习环境。本文提出了以虚拟现实的Second Life为平台,基于建构主义理论和浸入式教学方法,以严肃游戏的形式建设虚拟创业实验室的新思路,重点在于培养大学生在未来创业过程中所应具备的基本创业技能以及调查分析能力,达到提高大学生综合创业素质的目标。

【Abstract】 Second Life is a famous 3D virtual business world where everyone could have social activities,act several characters,create virtual products and carry out business trade.Universities may building a new learning environment for entrepreneurship education which should be very helpful for solving traditional education problems.This paper proposed a novel approach of developing students’ abilities which are necessary for starting a new company through training students in a virtual entrepreneurship lab constructed in the Second Life.The approach originated from constructivism and immersion teaching,carried out education activities in serious games.In practice,a virtual lab under background of garments retail business was built in Second Life.University students’ entrepreneurship training has reached a desire result.

【基金】 上海高校本科重点教学改革项目“经济管理实验中心建设与实践教学标准研究”
  • 【文献出处】 南京财经大学学报 ,Journal of Nanjing University of Finance and Economics , 编辑部邮箱 ,2013年05期
  • 【分类号】G642;G647.38
  • 【被引频次】1
  • 【下载频次】136
节点文献中: 

本文链接的文献网络图示:

本文的引文网络