节点文献
一种简单有效的碰撞检测算法的实现
A Simple and Effective Collision Detection Algorithm and Its Implementation
【摘要】 边界碰撞是游戏中的一项重要功能,但现存的像包围盒、八叉树等方法都比较复杂,并且需要大量的场景数据作支撑。在基于XNA的3D赛车游戏中,实现了一种简单有效的碰撞检测算法,对于赛车游戏设计中出现的问题,得到了妥善的解决。
【Abstract】 Border collision is an important function in games,but the existing methods such as bounding box and octree are complex and require large amounts of scene data to support.In the XNA-based 3D racing game,the realization of a simple efficient collision detection algorithm has properly solved the problem in racing game design.
- 【文献出处】 洛阳理工学院学报(自然科学版) ,Journal of Luoyang Institute of Science and Technology(Natural Science Edition) , 编辑部邮箱 ,2011年01期
- 【分类号】TP301.6
- 【被引频次】4
- 【下载频次】226