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基于粒子系统和音频系统的烟花模拟
FIREWORKS SIMULATION BASED ON PARTICLE SYSTEM AND AUDIO SYSTEM
【摘要】 针对模糊物体的模拟方法存在着粒子数量绘制巨大、粒子运动状态复杂、计算耗时、实时性及逼真性不够等问题,提出了一种基于粒子系统和音频系统的烟花模拟方法,以三角形格作为绘制烟花粒子的基本图元,结合纹理映射,色彩融合技术来绘制烟花粒子,在显示列表中生成纹理,再结合FMOD引擎技术,加入音频系统,实验结果表明提出的方法增强了模拟的逼真性。
【Abstract】 Due to the problems such as huge number of particles to be drawn,complexity of particle movement,time-consuming calculation,lack of real-time and verisimilitude,etc.in existing simulation method for fuzzy objects,a new simulation technique of fireworks based on particle system and audio system was proposed.Trigonal lattices were viewed as the basic elements of fireworks particle drawing in the proposed method,the firework particles were drawn by combining texture mapping and colour fusion method,and then the textures were created in display lists.The audio system was added to simulation using FMOD engine.Experimental results show that the method enhanced the verisimilitude of the simulation.
- 【文献出处】 计算机应用与软件 ,Computer Applications and Software , 编辑部邮箱 ,2009年07期
- 【分类号】TP391.9
- 【被引频次】14
- 【下载频次】144