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Texture synthesis via the matching compatibility between patches

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【Author】 WANG WenCheng1, LIU FeiTong1,3, HUANG PeiJie1,3 & WU EnHua1,2,3 1 State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing 100190, China; 2 Department of Computer and Information Science, University of Macau, Macao; 3 Graduate University of the Chinese Academy of Sciences, Beijing 100190, China

【摘要】 A new patch-based texture synthesis method is presented in this paper. By the method, a set of patches that can be matched with a sampled patch for growing textures effectively, called the matching compat- ibility between patches, is generated first for each patch, and the set is further optimized by culling the patches that may cause synthesis confficts. In this way, similarity measurement calculation for selecting suitable patches in texture synthesis can be greatly saved, and synthesis confficts between neighbouring patches are substantially reduced. Furthermore, retrace computation is integrated in the synthesis process to improve the texture quality. As a result, the new method can produce high quality textures as texture optimization, the best method to date for producing good textures, and run in a time complexity linear to the size of the output texture. Experimental results show that the new method can interactively generate a large texture in 1024 × 1024 pixels, which is very difficult to achieve by existing methods.

【Abstract】 A new patch-based texture synthesis method is presented in this paper. By the method, a set of patches that can be matched with a sampled patch for growing textures effectively, called the matching compat- ibility between patches, is generated first for each patch, and the set is further optimized by culling the patches that may cause synthesis confficts. In this way, similarity measurement calculation for selecting suitable patches in texture synthesis can be greatly saved, and synthesis confficts between neighbouring patches are substantially reduced. Furthermore, retrace computation is integrated in the synthesis process to improve the texture quality. As a result, the new method can produce high quality textures as texture optimization, the best method to date for producing good textures, and run in a time complexity linear to the size of the output texture. Experimental results show that the new method can interactively generate a large texture in 1024 × 1024 pixels, which is very difficult to achieve by existing methods.

【基金】 Supported by the National Basic Research Program of China (Grant No. 2009CB320802);the National Natural Science Foundation of China (Grant Nos. 60773026, 60833007);the National High-Tech Research & Development Program of China (Grant Nos. 2006AA01Z306,2008AA01Z301);the Research Grant of University of Macau
  • 【文献出处】 Science in China(Series F:Information Sciences) ,中国科学(F辑:信息科学)(英文版) , 编辑部邮箱 ,2009年03期
  • 【分类号】TP391.1
  • 【被引频次】6
  • 【下载频次】61
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