节点文献
在3ds Max中的动态贴图和力场控制粒子发射
Use Dynamic Map and Field of Force to Control Particle Emissions in 3ds Max
【摘要】 为在3ds Max教学与实践中对粒子系统功能的进一步研究与开发,提出了动态贴图和力场控制粒子发射的方法,并对动态贴图、力场、粒子系统三者的关系进行了研究。该方法将几何体指定为粒子发射源,制作黑白动态贴图,控制粒子在几何体上的发射位置使几何体从左到右逐渐变为透明,即消失,通过重力、风力、阻力、粒子爆炸等力场对粒子系统的作用,使粒子呈现虚幻效果。沙化字制作实例表明,通过动态贴图给定几何体,可实现几何体消失,同时设置粒子发射位置,力场控制粒子的发射状态,三者相互制约,互相影响。
【Abstract】 In order to enhance the research and development of the particle system in teaching and practice of 3ds Max,a method was put forward to use dynamic map and field of force to control the particle emissions and the relation was researched.The method makes the geometry gradually becoming transparent from left to right,that is disappearing through the production of black and white dynamic map in control of the launch location of particles,and makes the particles flying all over the sky through setting field of force on the particle system,such as gravity,wind,force,PBomb,so it make the particle to be fantasy.Through designing the desertification words,it concludes that dynamic map controls geometry disappearing and sets the location of the particle,the field of force controls the state of the particle launching,the three constraint and affect each other.
【Key words】 dynamic map; particle flow(PF) particle system; field of force; spatial warping;
- 【文献出处】 吉林大学学报(信息科学版) ,Journal of Jilin University(Information Science Edition) , 编辑部邮箱 ,2009年03期
- 【分类号】TP391.9
- 【被引频次】2
- 【下载频次】131