节点文献
基于图像处理器的EWA Splatting体绘制加速算法
A Hard Accelerated Algorithm for EWA Splatting Based on Modern GPU
【摘要】 提出了利用目前的图像处理器(GPU)的点块纹理、帧缓存对象(FBO)和可编程功能来加速实现EWA Splatting的体绘制算法.该算法直接以采样点作为代理几何,利用光线投射在GPU中求取每个像素点的所对应三维纹理坐标,同时用一个近似低通滤波器代替高斯滤波器.试验结果表明,所提出的算法可以应用于高质量的交互科学计算可视化.
【Abstract】 This paper proposed an accelerated algorithm for EWA volume Splatting based on modern graphic processing unit(GPU).It mainly made use of point sprite,frame buffer object and programmable function of GPU.In the algorithm,sampling points are directly regarded as proxy geometry,three dimension texture coordinates at pixels are computed by ray tracing in GPU and Gaussian filter is replaced by an approximate filter.The experimental results demonstrate that the algorithm can be used in high quality and interactive visualization.
【关键词】 体绘制;
硬件加速;
点块纹理;
图像处理器;
【Key words】 volume rendering; hard acceleration; point sprite; graphic processing unit;
【Key words】 volume rendering; hard acceleration; point sprite; graphic processing unit;
- 【文献出处】 上海交通大学学报 ,Journal of Shanghai Jiaotong University , 编辑部邮箱 ,2008年12期
- 【分类号】TP391.41
- 【被引频次】2
- 【下载频次】188