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3D图形流水线像素处理后期的设计和实现
Design and implementation of pixel processing back-end for 3D graphics pipeline
【摘要】 针对3D图形流水线像素处理后期的实时大批量数据处理和存储器读写要求,以及嵌入式系统资源和功耗的特殊性,给出一种像素处理后期的硬件设计方案。设计首先实现所有测试功能,确保各种效果,其次采用了基于屏幕分割渲染的设计思想,减少存储器需求,然后吸收了Early Z算法,尽早抛弃不可见的三角面信息,减少渲染的数据,最后实现了Flip Quad反走样算法,提高图像的质量。模块已经完成了RTL级建模,并在FPGA上通过验证。
【Abstract】 Considering the large quantities of data processing and memory access in pixel processing back-end of 3D graphics pipeline,as well as the strict resources and power consumption of embedded system,the paper presents a design of pixel pro- cessing back-end hardware.First,the design implements all the test function to ensure various effects;and second it adopts the idea of screen-split rendering,thus reduces the memory requirement;and thirdly it absorbs Early Z algorithm,which can help to abandon sightless triangular surfaces as soon as possible and reduce data amount;finally it realizes the Flip Quad anti-aliasing algorithm and improves image quality.All the RTL modules have been completed and verified on FPGA board.
- 【文献出处】 计算机工程与应用 ,Computer Engineering and Applications , 编辑部邮箱 ,2008年32期
- 【分类号】TP391.41
- 【被引频次】6
- 【下载频次】111