节点文献
基于DirectX的双缓冲图形绘制技术在动量定理仿真中的应用
Application of Double-Buffered Graphics Rendering Technology based on DirectX in Momentum Theorem Simulation
【摘要】 提出了一种基于DirectX的实时双缓冲图形系统的实现方法,并将其应用于质系动量定理仿真系统的设计中。通过构造出质系动量系统碰撞模型和采用线性编址双缓冲图形绘制技术,实现了质系动量定理的实时仿真。仿真结果较好地满足了质系动量定理的试验仿真要求。
【Abstract】 An approach of implementing real-time double-buffered graphics system based on DirectX is presented. And it is applied to the design of momentum theorem simulation system. By constructing momentum theorem collision model and employing addressable, double-buffered graphic rendering technology, the real-time simulation of momentum theorem is implemented. It is proven that the simulation system runs correctly and achieves experimental requirement.
【关键词】 实时仿真;
双缓冲图形系统;
碰撞模型;
动量定理;
【Key words】 Real-Time Simulation; Double-Buffered Graphics System; Collision Model; Momentum Theorem;
【Key words】 Real-Time Simulation; Double-Buffered Graphics System; Collision Model; Momentum Theorem;
- 【文献出处】 现代计算机(专业版) ,Modern Computer , 编辑部邮箱 ,2005年05期
- 【分类号】TP391.9
- 【被引频次】4
- 【下载频次】92