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基于MFC的OpenGL纹理贴图技术
MFC-based texture mapping technology of OpenGL
【摘要】 OpenGL是一个开放的三维图形软件包,而VisualC++是目前主要的OpenGL开发工具。本文简要介绍了OpenGL的纹理贴图技术及其在MFC中的基本操作步骤。并通过最后的实例验证了纹理贴图技术在绘制真实感图形中的必要性。
【Abstract】 <Abstrcat>OpenGL is an exoteric three-dimension graphics software package,while Visual C++ is the main developing tool for OpenGL at present. In this paper,the texture mapping technology of OpenGL and its basic (ope)rating process in MFC were briefly introduced,and through a practical example, the necessity of the texture mapping technology in building lifelike graphics was validated.
- 【文献出处】 山东建筑工程学院学报 ,Journal of Shandong Institute of Architecture and Engineering , 编辑部邮箱 ,2005年02期
- 【分类号】TP391.41
- 【被引频次】31
- 【下载频次】994