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基于生理学的人体皮肤生成技术
Generating of Human Skin Based on Physiology
【摘要】 随着虚拟人在科学领域的广泛应用,虚拟人体模型的仿真技术越来越精巧复杂,为能满足人体仿真效果,且技术方法快速简捷,该文借鉴人体皮肤的生理学结构,探寻出一种基于NURBS曲面的人体皮肤纹理模型的设计方法,动态模拟人体皮肤的生理变化。
【Abstract】 As virtual human beings are applied widely in the science field,the realism technology of virtual human models is more and more subtle and complicated,in order to satisfy the reality of human being and make the technology and method quick and brief,this article adopts physiology structure of human skin,seeks a design method of human skin texture model based on NURBS surfaces,dynamically simulates the physiological variance of human skin.
【基金】 北京市教委科技发展计划项目资助(编号:01KJ129)
- 【文献出处】 计算机工程与应用 ,Computer Engineering and Applications , 编辑部邮箱 ,2005年04期
- 【分类号】TP391.9
- 【被引频次】1
- 【下载频次】134