节点文献
虚拟战场环境下基于Agent技术的指挥实体研究
The Research on Command Entity Based on Agent in Virtual Battlefield
【摘要】 计算机生成的指挥实体模拟指挥员在战场环境中的指挥与控制作用,可以替代人参与大规模的虚拟战场的仿真演练。本文在分析战场指挥作用的基础上,结合Agent的BDI理论提出了一种基于Agent技术的指挥实体的结构模型,阐述了各功能模块间的作用关系、决策与规划,并讨论了指挥Agent的具体行为过程。
【Abstract】 The computer generated command entity can be used to model the command and control process in battlefield, and can take part in large-scale simulation of virtual battlefield. We have developed an Agent architecture of the command entity based on Belief-Desire-Intention(BDI)model. In this paper, we analyze the role of each module in the architecture. And we represent how these modules interact to simulate a commander’s behavior in military operations, especially the process of command entity’s decision-making and planning.
【关键词】 指挥实体;
Agent;
信念-愿望-意图;
决策与规划;
【Key words】 command entity; Agent; Belief-Desire-Intention(BDI); decision-making and planning;
【Key words】 command entity; Agent; Belief-Desire-Intention(BDI); decision-making and planning;
- 【文献出处】 系统仿真学报 ,Acta Simulata Systematica Sinica , 编辑部邮箱 ,2004年10期
- 【分类号】TP391.9
- 【被引频次】9
- 【下载频次】213