节点文献
基于曲面三角形逼近的Bezier曲面表示研究
The Research on Approximation of Bezier Surfacebased on Curved Triangle Patchs
【摘要】 基于曲面三角形来逼近Bezier曲面,通过对曲面三角形的递归分割,可实现光滑的、多细节层次的实体模型。通过基于三角形链的优化,可实现Bezier曲面的快速绘制。该方法可应用于虚拟场景中的实体建模、地形模型的建模等领域。
【Abstract】 The method of approximation of Bezier surface is based on curved triangle patchs. By splitting curved triangle patchrecursively, the method can construct smooth and multi-LOD entity model. By optimizing based on triangle-chain,the method can render Bezier surface rapidly. This method can applied in many fields such as entity modellingand terrain modelling of virtual environment.
- 【文献出处】 现代计算机(专业版) ,Modern Computer , 编辑部邮箱 ,2004年01期
- 【分类号】TP391.41
- 【被引频次】2
- 【下载频次】119