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Mipmap映射技术中d值计算方法的探讨

Study on the method of computing d in Mipmap mapping technique

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【作者】 韩慧健徐振中张诚洁

【Author】 HAN Hui-jian~1,XU Zhen-zhong~1,ZHANG Cheng-jie~2 (1. Department of Computer Science & Technology, Shandong Economic University, Jinan Shandong 250014, China; 2. Department of Information Engineering, Weihai Vocational College, Weihai Shandong 264200, China )

【机构】 山东经济学院计算机科学与技术系威海职业学院信息工程系 山东济南250014山东济南250014山东威海264200

【摘要】 在Mipmap技术中,常常用一个正方形来近似表示象素在纹理空间的投影,通过正方形的边长d与Mipmap标准采样使用的正方形过滤器的D进行比较,查找Mipmap表。由于象素的投影常是不规则的,求解这个近似正方形的边长d也是不容易的。文中分析了Mipmap预过滤的原理和常用d值的求取办法,提出了一个采用四边形对角线求取近似正方形边长d的方法,并对该方法进行了探讨。

【Abstract】 In Mipmap technique, the projection in texture space of a pixel is often approximately expressed as a square. Mipmap table is looked up by comparing side length d of the square with D of the square filter which is used in standard sampling of Mipmap. Computing the side length d of the approximate square is not easy as the projection of the pixel often is irregular. The principle of Mipmap pre-filtration was analyzed and ways of evaluation in common use of d, and a method for computing the side length d of approximate square via diagonal of quadrangle were presented. The discussion on the efficiency of the method was also included.

【关键词】 mipmap预过滤纹理映射
【Key words】 mipmapprefiltertexture mapping
  • 【文献出处】 计算机应用 ,Computer Applications , 编辑部邮箱 ,2004年12期
  • 【分类号】TP391.41
  • 【被引频次】3
  • 【下载频次】133
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