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隐式曲面的快速适应性多边形化算法

Rapid Polygonization of Implicit Surface Based on Adaptive Subdivision

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【作者】 庞明勇卢章平潘志庚

【Author】 Pang Mingyong 1) Lu Zhangping 2) Pan Zhigeng 3) 1)(Department of Computer Science & Technology, Nanjing University, Nanjing 210093) 2)(Lab of Computer Graphics Technology, Jiangsu University, Zhenjiang 212013) 3)(State Key Laboratory of CAD & CG, Zhejiang University, Hangzhou 310027)

【机构】 南京大学计算机科学与技术系江苏大学图形技术研究所浙江大学CAD&CG国家重点实验室 南京210093镇江212013杭州310027

【摘要】 通过将隐式曲面多边形化过程分为“构造”和“适应性采样”两个阶段 ,实现了隐式曲面多边形逼近网格的适应性构造 通过基于空间延展的MarchingCubes方法得到隐式曲面较为粗糙的均匀多边形化逼近 ,根据曲面上的局部曲率分布 ,运用适应性细分规则对粗糙网格进行细分迭代 ,并利用梯度下降法将细分出的新顶点定位到隐式曲面上 ;最终得到的多边形网格是适应性的单纯复形网格 ,其在保持规定逼近精度的前提下 ,减少了冗余三角形的产生 ,网格质量有明显改善 该算法可用于隐式曲面的交互式可视化过程

【Abstract】 This paper describes an adaptive and efficient algorithm for polygonization of implicit surfaces The algorithm covers two steps: initial polygonization and adaptive refinement In the first step, an initial coarse triangular mesh is created from the implicit surface using a variation of the traditional Marching Cubes Algorithm And then in the second step, the triangles in the coarse mesh are recursively subdivided by employing a sampling rate that varies spatially according to local complexity of the surface The vertices newly created in the refined mesh are projected onto the implicit surface by gradient-descending method Consequently, the algorithm produces the minimum number of polygons required to approximate the surface with a desired precision and the final mesh is simplicial complex Our algorithm can be used in the real-time environment of visualization to implicit surfaces

  • 【文献出处】 计算机辅助设计与图形学学报 ,Journal of Computer Aided Design & Computer Graphics , 编辑部邮箱 ,2004年11期
  • 【分类号】TP391.41
  • 【被引频次】16
  • 【下载频次】231
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